Dominique Grieshofer
- 10+ years of professional game design experience
- Specialization in combat and 3C design, with deep expertise in gameplay systems
- Proven track record of commercial indie game releases with overwhelmingly positive reception
- BSc in Media Informatics and Visual Computing
Off the Grid (2024-Now)
- Lead 3C Designer at Gunzilla Games on a competitive AAA shooter
- Increased player retention by refining combat, controls, and character mechanics
- Spearheaded gameplay design improvements, ensuring alignment across leads and direction
- Mentored designers using a structured design framework
- Defined 3C milestones and priorities in collaboration with production
Unannounced Project (2022-24)
- Senior Game Designer at Ubisoft on an unannounced AAA FPS
- Created intended combat and gameplay dynamics
- Designed all classes, abilities, and weapons, overseeing full 3C implementation
- Introduced a design framework to improve team alignment and communication
- Championed a growth-focused design culture, conducting scientific design workshops
- Enhanced the global design documentation process
- Worked closely with animation, engineering and art to refine 3C mechanics
- Tuned 3C systems using a proprietary engine and defined level design metrics
Off the Grid (2021-22)
- Gameplay Systems Designer at Gunzilla Games on a competitive AAA shooter
- Created intended combat dynamics
- Designed locomotion, aiming, shooting, and abilities (both ranged and melee)
- Shared scientific design knowledge and mentored junior game designers
- Prototyped and iterated on abilities and 3C mechanics in Unreal Engine
Unannounced Project (2020-21)
- Technical Game Designer at YAGER on an unannounced AAA shooter
- Worked on encounters and enemies
Refunct (2015-19)
- Overwhelmingly positive reviews on Steam (96% of 15,000+), Xbox, PlayStation, and Switch
- Entirely self-designed/created first-person platformer in Unreal Engine
- Designed as a peaceful action experience, which teaches players organically
Refunktion (2014-15)
- Entirely self-designed/created stealth platformer in Unreal Engine
- Released for free and later evolved into Refunct
UT 2004 Levels (2014)
- Designed three levels in cooperation with pro players, of those one level was made for a 3,000$ tournament