Off the Grid (2024-Now)

  • Lead 3C Designer at Gunzilla Games on a competitive AAA shooter
  • Increased player retention by refining combat, controls, and character mechanics
  • Spearheaded gameplay design improvements, ensuring alignment across leads and direction
  • Mentored designers using a structured design framework
  • Defined 3C milestones and priorities in collaboration with production

Unannounced Project (2022-24)

  • Senior Game Designer at Ubisoft on an unannounced AAA FPS
  • Created intended combat and gameplay dynamics
  • Designed all classes, abilities, and weapons, overseeing full 3C implementation
  • Introduced a design framework to improve team alignment and communication
  • Championed a growth-focused design culture, conducting scientific design workshops
  • Enhanced the global design documentation process
  • Worked closely with animation, engineering and art to refine 3C mechanics
  • Tuned 3C systems using a proprietary engine and defined level design metrics

Off the Grid (2021-22)

  • Gameplay Systems Designer at Gunzilla Games on a competitive AAA shooter
  • Created intended combat dynamics
  • Designed locomotion, aiming, shooting, and abilities (both ranged and melee)
  • Shared scientific design knowledge and mentored junior game designers
  • Prototyped and iterated on abilities and 3C mechanics in Unreal Engine

Unannounced Project (2020-21)

  • Technical Game Designer at YAGER on an unannounced AAA shooter
  • Worked on encounters and enemies

Refunct (2015-19)

  • Overwhelmingly positive reviews on Steam (96% of 15,000+), Xbox, PlayStation, and Switch
  • Entirely self-designed/created first-person platformer in Unreal Engine
  • Designed as a peaceful action experience, which teaches players organically

Swarmlake (2018-20)

Refunktion (2014-15)

  • Entirely self-designed/created stealth platformer in Unreal Engine
  • Released for free and later evolved into Refunct

Distance Levels (2015)

UT 2004 Levels (2014)

  • Designed three levels in cooperation with pro players, of those one level was made for a 3,000$ tournament